Saturday, December 14, 2013

Terraform-Plant growth simulation card game

Premise and Storyline

  • Each player represents an agent of natural chaos, the unpredictability of reality
  • Each player's "random" action has an effect on the world, and all of the entities within it
  • Papa Bois
  • Gaia
  • Terra
  • Set
  • Touia Fatuna
  • Prthivi
  • Nature gods from each major culture as avatars with history and descriptions

Draw Piles

  • Weather
  • Terrain
  • Plants
  • Animals
  • Events


Entity Cards and attributes:

  • Weather
    • Intensity - Calm,Normal,Extreme
  • Terrain
    • Height - Low, Medium, High
    • Slope - Flat, Medium, Steep
    • Nutrient - Poor, Normal, Rich
    • Soil - Sand, Normal, Clay
  • Plants
    • Growth - Slow, Normal, Vigorous
    • Type - Tuber, Grass, Herb, Shrub, Tree, Vine, Aquatic
    • Reproduce - Rhizome, Cutting, Seed
    • Creates-Flower,Fruit
  • Animals
    • Type-Insects, Birds, Rodents, Beast, Humans
    • Behaviour - Beneficial, Normal, Destructive
  • Events
    • Disease
    • Fire
    • Disasters
    • Pollution
    • Accidents
    • Cosmic Disasters
  • Triggered Events
    • Fire
    • Drought
    • Flood
  • Seasonal Events
    • Affect weather
Weather System

  • Each terrain card can only have one weather card
  • During a player's turn, a player can only change the weather for other players
  • Every 10 cycles (every player has played a turn=1 cycle), the season changes
    • All weather cards are replaced with new cards
    • All weather cards are affected by modifiers from the current seaon

Terrain System

  • There is no limit to the number of terrain cards that can be placed
  • A Terrain card cannot be placed without a weather card
  • All terrains are placed in a giant circle, each player's edge terrains are affected by neighbouring player's terrains and weather


Win Conditions

  • Dominance - One player occupies the most terrains. All terrains are occupied.
  • Symbiote - One player also occupies all terrains other players occupy
  • Desolation - One player causes the death of the last living creature
  • Prosperity - Produce 50 fruit on your turn
  • Productivity - Produce 10 items on your turn


Card Zones and Layout

Gameplay
  • Maximum hand size of 7
  • Turn structure
    • All plants feed during other player's turns
    • During your turn, you can take any 3 actions. They do not have to be different actions.
      • Grow
      • Expand
      • Draw from a pile
    • You may play any number of cards on your turn
    • Events can be used at any time as long as their requirements are met
    • Certain events happen automatically when certain combinations of conditions exist
  • When the opposing player's turn starts, return all of your weather cards to the weather pile, shuffle, draw 3 and place in your weather zone