- Each player represents an agent of natural chaos, the unpredictability of reality
- Each player's "random" action has an effect on the world, and all of the entities within it
- Papa Bois
- Gaia
- Terra
- Set
- Touia Fatuna
- Prthivi
- Nature gods from each major culture as avatars with history and descriptions
Draw Piles
- Weather
- Terrain
- Plants
- Animals
- Events
Entity Cards and attributes:
- Weather
- Intensity - Calm,Normal,Extreme
- Terrain
- Height - Low, Medium, High
- Slope - Flat, Medium, Steep
- Nutrient - Poor, Normal, Rich
- Soil - Sand, Normal, Clay
- Plants
- Growth - Slow, Normal, Vigorous
- Type - Tuber, Grass, Herb, Shrub, Tree, Vine, Aquatic
- Reproduce - Rhizome, Cutting, Seed
- Creates-Flower,Fruit
- Animals
- Type-Insects, Birds, Rodents, Beast, Humans
- Behaviour - Beneficial, Normal, Destructive
- Events
- Disease
- Fire
- Disasters
- Pollution
- Accidents
- Cosmic Disasters
- Triggered Events
- Fire
- Drought
- Flood
- Seasonal Events
- Affect weather
- Each terrain card can only have one weather card
- During a player's turn, a player can only change the weather for other players
- Every 10 cycles (every player has played a turn=1 cycle), the season changes
- All weather cards are replaced with new cards
- All weather cards are affected by modifiers from the current seaon
Terrain System
Win Conditions
Card Zones and Layout
- There is no limit to the number of terrain cards that can be placed
- A Terrain card cannot be placed without a weather card
- All terrains are placed in a giant circle, each player's edge terrains are affected by neighbouring player's terrains and weather
Win Conditions
- Dominance - One player occupies the most terrains. All terrains are occupied.
- Symbiote - One player also occupies all terrains other players occupy
- Desolation - One player causes the death of the last living creature
- Prosperity - Produce 50 fruit on your turn
- Productivity - Produce 10 items on your turn
Card Zones and Layout
Gameplay
- Maximum hand size of 7
- Turn structure
- All plants feed during other player's turns
- During your turn, you can take any 3 actions. They do not have to be different actions.
- Grow
- Expand
- Draw from a pile
- You may play any number of cards on your turn
- Events can be used at any time as long as their requirements are met
- Certain events happen automatically when certain combinations of conditions exist
- When the opposing player's turn starts, return all of your weather cards to the weather pile, shuffle, draw 3 and place in your weather zone